slider gallery image
slider gallery image
slider gallery image
youtube video thumbnail
slider gallery image
slider gallery image
slider gallery image
slider gallery image
Eutopia: The Video Game That Makes Homework Fun

Eutopia: The Video Game That Makes Homework Fun

Turn homework into a video game. Eutopia is an educational game where children complete curriculum-aligned activities to earn points, explore islands, revive lost creatures, build thriving cities, and shape a shared world where every decision moves the adventure forward.

Responsive ImageResponsive Image

Helping Every Child Learn Their Way

Traditional homework can make it difficult for children to stay engaged, especially those with dyslexia, dyscalculia, ADHD, hyperactivity, or other learning differences.

Eutopia uses short, curriculum-aligned activities and meaningful game progress to create a more engaging way to learn. Developed in collaboration with Trenca-Dis, the Valencian Dyslexia Association, it was built to support children who learn differently.

Helping Every Child Learn Their Way

A Smarter Alternative to Hourly Tutoring

Private tutoring can cost tens of dollars for a single hour. Eutopia gives children ongoing access to curriculum-aligned practice across an entire academic year, inside a game experience designed to keep them engaged and learning more independently.

Responsive Image

The Great Sea Adventure

For ages 6–10, children begin their adventure by traveling toward Eutopia with Patapalo, a sailor who needs care, attention, and support. By completing school activities, players earn points to unlock items, customize their room, and contribute to the group journey.

The Great Sea Adventure

Revive Lost Biodiversity

For ages 8–14, children explore biomes to find DNA traces of lost creatures called Eutons. Each explorer's choice affects the ecosystem differently, teaching children to balance discovery, sustainability, and the long-term impact of their decisions.

Revive Lost Biodiversity

Build Your Own City

For ages 12–16, players build houses, attract inhabitants, and choose energy sources like coal, oil, solar, or wind. Every decision shapes the city’s growth and environmental health, turning school practice into strategy, planning, and civic responsibility.

Build Your Own City
Responsive Image

Screen Time With a Purpose

Parents often worry about how much time their children spend in front of a screen. Eutopia turns that time into something meaningful. Every minute spent exploring, building, and unlocking new adventures is also a minute spent practicing curriculum-aligned skills that help your child grow both inside and outside the classroom.

Responsive Image

Why We Built Eutopia

Eutopia began with a personal story. As a child, our founder struggled with reading, writing, and laterality and was told he might never keep up with his classmates. Everything changed after discovering a video game that succeeded where traditional methods hadn't. That experience inspired Eutopia, now built by educators, pedagogues, game developers, and technology specialists who believe learning should be an adventure.

Why We Built Eutopia
Responsive Image

FAQ

Have a question about a product? You can find answers to the most frequently asked questions here

Responsive Image

© 2026 Prelaunch.com

Terms of ServicePrivacy Policy